KallistiOS git master
Independent SDK for the Sega Dreamcast
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Methods for rendering characters/icons. More...
Functions | |
size_t | bfont_draw_ex (void *buffer, uint32_t bufwidth, uint32_t fg, uint32_t bg, uint8_t bpp, bool opaque, uint32_t c, bool wide, bool iskana) |
Draw a single character of any sort to a buffer. | |
size_t | bfont_draw (void *buffer, uint32_t bufwidth, bool opaque, uint32_t c) |
Draw a single character to a buffer. | |
size_t | bfont_draw_thin (void *buffer, uint32_t bufwidth, bool opaque, uint32_t c, bool iskana) |
Draw a single thin character to a buffer. | |
size_t | bfont_draw_wide (void *buffer, uint32_t bufwidth, bool opaque, uint32_t c) |
Draw a single wide character to a buffer. | |
size_t | bfont_draw_vmu_icon_ex (void *buffer, uint32_t bufwidth, uint32_t fg, uint32_t bg, uint8_t bpp, bool opaque, bfont_vmu_icon_t icon) |
Draw a VMU icon to the buffer. | |
size_t | bfont_draw_vmu_icon (void *buffer, uint32_t bufwidth, bool opaque, bfont_vmu_icon_t icon) |
Draw a VMU icon to a buffer. | |
size_t | bfont_draw_dc_icon_ex (void *buffer, uint32_t bufwidth, uint32_t fg, uint32_t bg, uint8_t bpp, bool opaque, bfont_dc_icon_t icon) |
Draw a DC icon to the buffer. | |
size_t | bfont_draw_dc_icon (void *buffer, uint32_t bufwidth, bool opaque, bfont_dc_icon_t icon) |
Draw a DC icon to a buffer. | |
Methods for rendering characters/icons.
size_t bfont_draw | ( | void * | buffer, |
uint32_t | bufwidth, | ||
bool | opaque, | ||
uint32_t | c ) |
Draw a single character to a buffer.
This function draws a single character in the set encoding to the given buffer. Calling this is equivalent to calling bfont_draw_thin() with 0 for the final parameter.
buffer | The buffer to draw to (at least 12 x 24 pixels) |
bufwidth | The width of the buffer in pixels |
opaque | If true, overwrite blank areas with black, otherwise do not change them from what they are |
c | The character to draw |
size_t bfont_draw_dc_icon | ( | void * | buffer, |
uint32_t | bufwidth, | ||
bool | opaque, | ||
bfont_dc_icon_t | icon ) |
Draw a DC icon to a buffer.
This function draws a 24x24 DC icon to the given buffer.
buffer | The buffer to draw to (at least 24 x 24 pixels) |
bufwidth | The width of the buffer in pixels |
opaque | If true, overwrite blank areas with black, otherwise do not change them from what they are |
icon | The DC icon to draw |
size_t bfont_draw_dc_icon_ex | ( | void * | buffer, |
uint32_t | bufwidth, | ||
uint32_t | fg, | ||
uint32_t | bg, | ||
uint8_t | bpp, | ||
bool | opaque, | ||
bfont_dc_icon_t | icon ) |
Draw a DC icon to the buffer.
This function draws a 24x24 DC icon to the given buffer, supporting multiple color depths (4, 8, 16, and 32 bits per pixel).
buffer | The buffer to draw to (at least 24 x 24 pixels) |
bufwidth | The width of the buffer in pixels |
fg | The foreground color to use |
bg | The background color to use |
bpp | The number of bits per pixel in the buffer |
opaque | If true, overwrite background areas with black, otherwise do not change them from what they are |
icon | The DC icon to draw |
size_t bfont_draw_ex | ( | void * | buffer, |
uint32_t | bufwidth, | ||
uint32_t | fg, | ||
uint32_t | bg, | ||
uint8_t | bpp, | ||
bool | opaque, | ||
uint32_t | c, | ||
bool | wide, | ||
bool | iskana ) |
Draw a single character of any sort to a buffer.
This function draws a single character in the set encoding to the given buffer. This function sits under draw, draw_thin, and draw_wide, while exposing the colors and bitdepths desired. This will allow the writing of bfont characters to paletted textures.
buffer | The buffer to draw to |
bufwidth | The width of the buffer in pixels |
fg | The foreground color to use |
bg | The background color to use |
bpp | The number of bits per pixel in the buffer |
opaque | If true, overwrite background areas with black, otherwise do not change them from what they are |
c | The character to draw |
wide | Draw a wide character |
iskana | Draw a half-width kana character |
size_t bfont_draw_thin | ( | void * | buffer, |
uint32_t | bufwidth, | ||
bool | opaque, | ||
uint32_t | c, | ||
bool | iskana ) |
Draw a single thin character to a buffer.
This function draws a single character in the set encoding to the given buffer. This only works with ISO-8859-1 characters and half-width kana.
buffer | The buffer to draw to (at least 12 x 24 pixels) |
bufwidth | The width of the buffer in pixels |
opaque | If true, overwrite blank areas with black, otherwise do not change them from what they are |
c | The character to draw |
iskana | Set to 1 if the character is a kana, 0 if ISO-8859-1 |
size_t bfont_draw_vmu_icon | ( | void * | buffer, |
uint32_t | bufwidth, | ||
bool | opaque, | ||
bfont_vmu_icon_t | icon ) |
Draw a VMU icon to a buffer.
This function draws a 32x32 VMU icon to the given buffer.
buffer | The buffer to draw to (at least 32 x 32 pixels) |
bufwidth | The width of the buffer in pixels |
opaque | If true, overwrite blank areas with black, otherwise do not change them from what they are |
icon | The VMU icon to draw |
size_t bfont_draw_vmu_icon_ex | ( | void * | buffer, |
uint32_t | bufwidth, | ||
uint32_t | fg, | ||
uint32_t | bg, | ||
uint8_t | bpp, | ||
bool | opaque, | ||
bfont_vmu_icon_t | icon ) |
Draw a VMU icon to the buffer.
This function draws a 32x32 VMU icon to the given buffer, supporting multiple color depths (4, 8, 16, and 32 bits per pixel).
buffer | The buffer to draw to (at least 32 x 32 pixels) |
bufwidth | The width of the buffer in pixels |
fg | The foreground color to use |
bg | The background color to use |
bpp | The number of bits per pixel in the buffer |
opaque | If true, overwrite background areas with black, otherwise do not change them from what they are |
icon | The VMU icon to draw |
size_t bfont_draw_wide | ( | void * | buffer, |
uint32_t | bufwidth, | ||
bool | opaque, | ||
uint32_t | c ) |
Draw a single wide character to a buffer.
This function draws a single character in the set encoding to the given buffer. This only works with full-width kana and kanji.
buffer | The buffer to draw to (at least 24 x 24 pixels) |
bufwidth | The width of the buffer in pixels |
opaque | If true, overwrite blank areas with black, otherwise do not change them from what they are |
c | The character to draw |