KallistiOS git master
Independent SDK for the Sega Dreamcast
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PowerVR primitive context culling modes More...
Macros | |
#define | PVR_CULLING_NONE 0 |
Disable culling. | |
#define | PVR_CULLING_SMALL 1 |
Cull if small. | |
#define | PVR_CULLING_CCW 2 |
Cull if counterclockwise. | |
#define | PVR_CULLING_CW 3 |
Cull if clockwise. | |
PowerVR primitive context culling modes
These culling modes can be set by polygons to determine when they are culled. They work pretty much as you'd expect them to if you've ever used any 3D hardware before.
#define PVR_CULLING_CCW 2 |
Cull if counterclockwise.
#define PVR_CULLING_CW 3 |
Cull if clockwise.
#define PVR_CULLING_NONE 0 |
Disable culling.
#define PVR_CULLING_SMALL 1 |
Cull if small.