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Independent SDK for the Sega Dreamcast
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PowerVR primitive context culling modes More...

Macros

#define PVR_CULLING_NONE   0
 Disable culling.
 
#define PVR_CULLING_SMALL   1
 Cull if small.
 
#define PVR_CULLING_CCW   2
 Cull if counterclockwise.
 
#define PVR_CULLING_CW   3
 Cull if clockwise.
 

Detailed Description

PowerVR primitive context culling modes

These culling modes can be set by polygons to determine when they are culled. They work pretty much as you'd expect them to if you've ever used any 3D hardware before.

Macro Definition Documentation

◆ PVR_CULLING_CCW

#define PVR_CULLING_CCW   2

Cull if counterclockwise.

◆ PVR_CULLING_CW

#define PVR_CULLING_CW   3

Cull if clockwise.

◆ PVR_CULLING_NONE

#define PVR_CULLING_NONE   0

Disable culling.

◆ PVR_CULLING_SMALL

#define PVR_CULLING_SMALL   1

Cull if small.