KallistiOS git master
Independent SDK for the Sega Dreamcast
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PowerVR primitive context shading modes More...
Macros | |
#define | PVR_SHADE_FLAT 0 |
Use flat shading. | |
#define | PVR_SHADE_GOURAUD 1 |
Use Gouraud shading. | |
PowerVR primitive context shading modes
Each polygon can define how it wants to be shaded, be it with flat or Gouraud shading using these constants in the appropriate place in its pvr_poly_cxt_t.
#define PVR_SHADE_FLAT 0 |
Use flat shading.
#define PVR_SHADE_GOURAUD 1 |
Use Gouraud shading.