KallistiOS git master
Independent SDK for the Sega Dreamcast
Loading...
Searching...
No Matches

PowerVR primitive context shading modes More...

Macros

#define PVR_SHADE_FLAT   0
 Use flat shading.
 
#define PVR_SHADE_GOURAUD   1
 Use Gouraud shading.
 

Detailed Description

PowerVR primitive context shading modes

Each polygon can define how it wants to be shaded, be it with flat or Gouraud shading using these constants in the appropriate place in its pvr_poly_cxt_t.

Macro Definition Documentation

◆ PVR_SHADE_FLAT

#define PVR_SHADE_FLAT   0

Use flat shading.

◆ PVR_SHADE_GOURAUD

#define PVR_SHADE_GOURAUD   1

Use Gouraud shading.