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KallistiOS git master
Independent SDK for the Sega Dreamcast
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VMU button masks More...
Data Structures | |
| union | vmu_buttons_t |
| Represents the combined state of all VMU buttons. More... | |
| struct | vmu_state_t |
| "Civilized" structure containing VMU's current state. More... | |
Macros | |
| #define | VMU_DPAD_UP BIT(0) |
| Up Dpad button on the VMU. | |
| #define | VMU_DPAD_DOWN BIT(1) |
| Down Dpad button on the VMU. | |
| #define | VMU_DPAD_LEFT BIT(2) |
| Left Dpad button on the VMU. | |
| #define | VMU_DPAD_RIGHT BIT(3) |
| Right Dpad button on the VMU. | |
| #define | VMU_A BIT(4) |
| 'A' button on the VMU | |
| #define | VMU_B BIT(5) |
| 'B' button on the VMU | |
| #define | VMU_MODE BIT(6) |
| Mode button on the VMU. | |
| #define | VMU_SLEEP BIT(7) |
| Sleep button on the VMU. | |
VMU button masks
VMU's button state/cond masks, same as capability masks
| #define VMU_A BIT(4) |
'A' button on the VMU
| #define VMU_B BIT(5) |
'B' button on the VMU
| #define VMU_DPAD_DOWN BIT(1) |
Down Dpad button on the VMU.
| #define VMU_DPAD_LEFT BIT(2) |
Left Dpad button on the VMU.
| #define VMU_DPAD_RIGHT BIT(3) |
Right Dpad button on the VMU.
| #define VMU_DPAD_UP BIT(0) |
Up Dpad button on the VMU.
| #define VMU_MODE BIT(6) |
Mode button on the VMU.
| #define VMU_SLEEP BIT(7) |
Sleep button on the VMU.