KallistiOS git master
Independent SDK for the Sega Dreamcast
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VMU button masks More...
Data Structures | |
struct | vmu_cond_t |
VMU's raw condition data: 0 = PRESSED, 1 = RELEASED. More... | |
union | vmu_state_t |
VMU's "civilized" state data: 0 = RELEASED, 1 = PRESSED. More... | |
Macros | |
#define | VMU_DPAD_UP (0<<1) |
Up Dpad button on the VMU. | |
#define | VMU_DPAD_DOWN (1<<1) |
Down Dpad button on the VMU. | |
#define | VMU_DPAD_LEFT (2<<1) |
Left Dpad button on the VMU. | |
#define | VMU_DPAD_RIGHT (3<<1) |
Right Dpad button on the VMU. | |
#define | VMU_A (4<<1) |
'A' button on the VMU | |
#define | VMU_B (5<<1) |
'B' button on the VMU | |
#define | VMU_MODE (6<<1) |
Mode button on the VMU. | |
#define | VMU_SLEEP (7<<1) |
Sleep button on the VMU. | |
VMU button masks
VMU's button state/cond masks, same as capability masks
#define VMU_A (4<<1) |
'A' button on the VMU
#define VMU_B (5<<1) |
'B' button on the VMU
#define VMU_DPAD_DOWN (1<<1) |
Down Dpad button on the VMU.
#define VMU_DPAD_LEFT (2<<1) |
Left Dpad button on the VMU.
#define VMU_DPAD_RIGHT (3<<1) |
Right Dpad button on the VMU.
#define VMU_DPAD_UP (0<<1) |
Up Dpad button on the VMU.
#define VMU_MODE (6<<1) |
Mode button on the VMU.
#define VMU_SLEEP (7<<1) |
Sleep button on the VMU.