KallistiOS git master
Independent SDK for the Sega Dreamcast
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Values for various VMU eyecatch formats More...
Macros | |
#define | VMUPKG_EC_NONE 0 |
No eyecatch. | |
#define | VMUPKG_EC_16BIT 1 |
16-bit ARGB4444 | |
#define | VMUPKG_EC_256COL 2 |
256-color palette | |
#define | VMUPKG_EC_16COL 3 |
16-color palette | |
Values for various VMU eyecatch formats
All eyecatches are 72x56, but the pixel format is variable. Note that in all of the cases which use a palette, the palette entries are in ARGB4444 format and come directly before the pixel data itself.
#define VMUPKG_EC_16BIT 1 |
16-bit ARGB4444
#define VMUPKG_EC_16COL 3 |
16-color palette
#define VMUPKG_EC_256COL 2 |
256-color palette
#define VMUPKG_EC_NONE 0 |
No eyecatch.