KallistiOS git master
Independent SDK for the Sega Dreamcast
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Values for various VMU eyecatch formats More...

Macros

#define VMUPKG_EC_NONE   0
 No eyecatch.
 
#define VMUPKG_EC_16BIT   1
 16-bit ARGB4444
 
#define VMUPKG_EC_256COL   2
 256-color palette
 
#define VMUPKG_EC_16COL   3
 16-color palette
 

Detailed Description

Values for various VMU eyecatch formats

All eyecatches are 72x56, but the pixel format is variable. Note that in all of the cases which use a palette, the palette entries are in ARGB4444 format and come directly before the pixel data itself.

Macro Definition Documentation

◆ VMUPKG_EC_16BIT

#define VMUPKG_EC_16BIT   1

16-bit ARGB4444

◆ VMUPKG_EC_16COL

#define VMUPKG_EC_16COL   3

16-color palette

◆ VMUPKG_EC_256COL

#define VMUPKG_EC_256COL   2

256-color palette

◆ VMUPKG_EC_NONE

#define VMUPKG_EC_NONE   0

No eyecatch.