KallistiOS git master
Independent SDK for the Sega Dreamcast
|
Frame-based polling for keyboard input More...
Functions | |
kbd_state_t * | kbd_get_state (maple_device_t *device) |
Retrieves the keyboard state from a maple device. | |
Frame-based polling for keyboard input
One method of checking for key input is to simply poll kbd_state_t::key_states for the desired key states each frame.
First, lets grab a pointer to the kbd_state_t:
Then let's "move" every frame an arrow key is held down:
if(kbd->key_states[KBD_KEY_LEFT].is_down) printf("Moving left!\n"); if(kbd->key_states[KBD_KEY_RIGHT].is_down) printf("Moving right!\n"); if(kbd->key_states[KBD_KEY_UP].is_down) printf("Moving up!\n"); if(kbd->key_states[KBD_KEY_DOWN].is_down) printf("Moving down!\n");
Finally, let's "attack" for only a single frame each time the button is pressed, requiring it to be released and pressed again to start the next attack:
if(kbd->key_states[KBD_KEY_SPACE].value == KEY_STATE_CHANGED_DOWN) printf("Attacking!\n");
kbd_state_t * kbd_get_state | ( | maple_device_t * | device | ) |
Retrieves the keyboard state from a maple device.
Accessor method for safely retrieving a kbd_state_t from a maple_device_t of a MAPLE_FUNC_KEYBOARD
type. This function also checks for whether the given device is actually a keyboard and for whether it is currently valid.
device | Handle corresponding to a MAPLE_FUNC_KEYBOARD device. |
kbd_state_t* | A pointer to the internal keyboard state on success. |
NULL | On failure. |