KallistiOS git master
Independent SDK for the Sega Dreamcast
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Dreameye status structure. More...
#include <dc/maple/dreameye.h>
Data Fields | |
int | image_count |
The number of images on the device. | |
int | image_count_valid |
Is the image_count field valid? | |
int | transfer_count |
The number of transfer operations required for the selected image. | |
int | img_transferring |
Is an image transferring now? | |
uint8 * | img_buf |
Storage for image data. | |
int | img_size |
The size of the image in bytes. | |
uint8 | img_number |
The image number currently being transferred. | |
Dreameye status structure.
This structure contains information about the status of the Camera device and can be fetched with maple_dev_status(). You should not change any of this information, it should all be considered read-only. Most of the fields in here are related to image transfers, and messing with them during a transfer could screw things up.
int dreameye_state_t::image_count |
The number of images on the device.
int dreameye_state_t::image_count_valid |
Is the image_count field valid?
uint8* dreameye_state_t::img_buf |
Storage for image data.
uint8 dreameye_state_t::img_number |
The image number currently being transferred.
int dreameye_state_t::img_size |
The size of the image in bytes.
int dreameye_state_t::img_transferring |
Is an image transferring now?
int dreameye_state_t::transfer_count |
The number of transfer operations required for the selected image.