KallistiOS git master
Independent SDK for the Sega Dreamcast
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Maple response frame structure. More...
#include <dc/maple.h>
Data Fields | |
int8 | response |
Response. | |
uint8 | dst_addr |
Destination address. | |
uint8 | src_addr |
Source address. | |
uint8 | data_len |
Data length (in 32-bit words) | |
uint8 | data [] |
Data (if any) | |
Maple response frame structure.
This structure is used to deliver the actual response to a request placed. The data field is where all the interesting stuff will be.
uint8 maple_response_t::data[] |
Data (if any)
uint8 maple_response_t::data_len |
Data length (in 32-bit words)
uint8 maple_response_t::dst_addr |
Destination address.
int8 maple_response_t::response |
Response.
uint8 maple_response_t::src_addr |
Source address.