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KallistiOS git master
Independent SDK for the Sega Dreamcast
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Maple response frame structure. More...
#include <dc/maple.h>
Data Fields | |
| int8 | response |
| Response. | |
| uint8 | dst_addr |
| Destination address. | |
| uint8 | src_addr |
| Source address. | |
| uint8 | data_len |
| Data length (in 32-bit words) | |
| uint8 | data [] |
| Data (if any) | |
Maple response frame structure.
This structure is used to deliver the actual response to a request placed. The data field is where all the interesting stuff will be.
| uint8 maple_response_t::data[] |
Data (if any)
| uint8 maple_response_t::data_len |
Data length (in 32-bit words)
| uint8 maple_response_t::dst_addr |
Destination address.
| int8 maple_response_t::response |
Response.
| uint8 maple_response_t::src_addr |
Source address.