KallistiOS git master
Independent SDK for the Sega Dreamcast
Loading...
Searching...
No Matches
purupuru_effect_t Struct Reference

Effect generation structure. More...

#include <purupuru.h>

Data Fields

uint8 duration
 The duration of the effect.
 
uint8 effect2
 2nd effect field.
 
uint8 effect1
 1st effect field.
 
uint8 special
 Special effects field.
 

Detailed Description

Effect generation structure.

This structure is used for convenience to send an effect to the jump pack. This, along with the various macros in this file can give a slightly better idea of the effect being generated than using the raw values.

Field Documentation

◆ duration

uint8 purupuru_effect_t::duration

The duration of the effect.

No idea on units...

◆ effect1

uint8 purupuru_effect_t::effect1

1st effect field.

◆ effect2

uint8 purupuru_effect_t::effect2

2nd effect field.

◆ special

uint8 purupuru_effect_t::special

Special effects field.


The documentation for this struct was generated from the following file: