KallistiOS git master
Independent SDK for the Sega Dreamcast
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Effect generation structure. More...
#include <purupuru.h>
Data Fields | |
uint8 | duration |
The duration of the effect. | |
uint8 | effect2 |
2nd effect field. | |
uint8 | effect1 |
1st effect field. | |
uint8 | special |
Special effects field. | |
Effect generation structure.
This structure is used for convenience to send an effect to the jump pack. This, along with the various macros in this file can give a slightly better idea of the effect being generated than using the raw values.
uint8 purupuru_effect_t::duration |
The duration of the effect.
No idea on units...
uint8 purupuru_effect_t::effect1 |
1st effect field.
uint8 purupuru_effect_t::effect2 |
2nd effect field.
uint8 purupuru_effect_t::special |
Special effects field.