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Independent SDK for the Sega Dreamcast
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PVR header mode2. More...
#include <pvr_header.h>
Data Fields | |
pvr_uv_size_t | v_size:3 |
pvr_uv_size_t | u_size:3 |
< Texture height | |
pvr_txr_shading_mode_t | shading:2 |
< Texture width | |
uint32_t | mip_bias:4 |
< Shading mode | |
bool | supersampling:1 |
< Bias for mipmaps | |
pvr_filter_mode_t | filter_mode:2 |
< Enable texture supersampling | |
bool | v_clamp:1 |
< Texture filtering mode | |
bool | u_clamp:1 |
< Clamp V to 1.0 | |
bool | v_flip:1 |
< Clamp U to 1.0 | |
bool | u_flip:1 |
< Flip V after 1.0 | |
bool | txralpha_dis:1 |
< Flip U after 1.0 | |
bool | alpha:1 |
< Disable alpha channel in textures | |
bool | fog_clamp:1 |
< Enable alpha channel in vertex colors | |
pvr_fog_type_t | fog_type:2 |
< Enable fog clamping | |
bool | blend_dst_acc2:1 |
< Select fog type | |
bool | blend_src_acc2:1 |
< Blend to the 2nd accumulation buffer | |
pvr_blend_mode_t | blend_dst:3 |
< Blend from the 2nd accumulation buffer | |
pvr_blend_mode_t | blend_src:3 |
< Blend mode for the background | |
PVR header mode2.
This structure contains all the fields for the mode2 parameter of PVR headers.
bool pvr_poly_hdr_mode2_t::alpha |
< Disable alpha channel in textures
pvr_blend_mode_t pvr_poly_hdr_mode2_t::blend_dst |
< Blend from the 2nd accumulation buffer
bool pvr_poly_hdr_mode2_t::blend_dst_acc2 |
< Select fog type
pvr_blend_mode_t pvr_poly_hdr_mode2_t::blend_src |
< Blend mode for the background
bool pvr_poly_hdr_mode2_t::blend_src_acc2 |
< Blend to the 2nd accumulation buffer
pvr_filter_mode_t pvr_poly_hdr_mode2_t::filter_mode |
< Enable texture supersampling
bool pvr_poly_hdr_mode2_t::fog_clamp |
< Enable alpha channel in vertex colors
pvr_fog_type_t pvr_poly_hdr_mode2_t::fog_type |
< Enable fog clamping
uint32_t pvr_poly_hdr_mode2_t::mip_bias |
< Shading mode
pvr_txr_shading_mode_t pvr_poly_hdr_mode2_t::shading |
< Texture width
bool pvr_poly_hdr_mode2_t::supersampling |
< Bias for mipmaps
bool pvr_poly_hdr_mode2_t::txralpha_dis |
< Flip U after 1.0
bool pvr_poly_hdr_mode2_t::u_clamp |
< Clamp V to 1.0
bool pvr_poly_hdr_mode2_t::u_flip |
< Flip V after 1.0
pvr_uv_size_t pvr_poly_hdr_mode2_t::u_size |
< Texture height
bool pvr_poly_hdr_mode2_t::v_clamp |
< Texture filtering mode
bool pvr_poly_hdr_mode2_t::v_flip |
< Clamp U to 1.0
pvr_uv_size_t pvr_poly_hdr_mode2_t::v_size |