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Independent SDK for the Sega Dreamcast
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pvr_sprite_hdr_t Struct Reference

PVR polygon header specifically for sprites. More...

#include <dc/pvr.h>

Data Fields

uint32_t cmd
 TA command.
 
uint32_t mode1
 Parameter word 1.
 
uint32_t mode2
 Parameter word 2.
 
uint32_t mode3
 Parameter word 3.
 
uint32_t argb
 Sprite face color.
 
uint32_t oargb
 Sprite offset color.
 
uint32_t d1
 Dummy value.
 
uint32_t d2
 Dummy value.
 

Detailed Description

PVR polygon header specifically for sprites.

This is the equivalent of a pvr_poly_hdr_t for use when a quad/sprite is to be rendered. Note that the color data is here, not in the vertices.

Field Documentation

◆ argb

uint32_t pvr_sprite_hdr_t::argb

Sprite face color.

◆ cmd

uint32_t pvr_sprite_hdr_t::cmd

TA command.

◆ d1

uint32_t pvr_sprite_hdr_t::d1

Dummy value.

◆ d2

uint32_t pvr_sprite_hdr_t::d2

Dummy value.

◆ mode1

uint32_t pvr_sprite_hdr_t::mode1

Parameter word 1.

◆ mode2

uint32_t pvr_sprite_hdr_t::mode2

Parameter word 2.

◆ mode3

uint32_t pvr_sprite_hdr_t::mode3

Parameter word 3.

◆ oargb

uint32_t pvr_sprite_hdr_t::oargb

Sprite offset color.


The documentation for this struct was generated from the following file: