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Independent SDK for the Sega Dreamcast
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pvr_vertex_pcm_t Struct Reference

PVR vertex type: Non-textured, packed color, affected by modifier volume. More...

#include <dc/pvr.h>

Data Fields

uint32_t flags
 TA command (vertex flags)
 
float x
 X coordinate.
 
float y
 Y coordinate.
 
float z
 Z coordinate.
 
uint32_t argb0
 Vertex color (outside volume)
 
uint32_t argb1
 Vertex color (inside volume)
 
uint32_t d1
 Dummy value.
 
uint32_t d2
 Dummy value.
 

Detailed Description

PVR vertex type: Non-textured, packed color, affected by modifier volume.

This vertex type has two copies of colors. The second color is used when enclosed within a modifier volume.

Field Documentation

◆ argb0

uint32_t pvr_vertex_pcm_t::argb0

Vertex color (outside volume)

◆ argb1

uint32_t pvr_vertex_pcm_t::argb1

Vertex color (inside volume)

◆ d1

uint32_t pvr_vertex_pcm_t::d1

Dummy value.

◆ d2

uint32_t pvr_vertex_pcm_t::d2

Dummy value.

◆ flags

uint32_t pvr_vertex_pcm_t::flags

TA command (vertex flags)

◆ x

float pvr_vertex_pcm_t::x

X coordinate.

◆ y

float pvr_vertex_pcm_t::y

Y coordinate.

◆ z

float pvr_vertex_pcm_t::z

Z coordinate.


The documentation for this struct was generated from the following file: