KallistiOS git master
Independent SDK for the Sega Dreamcast
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Structure used to store an IPv6 address for a socket. More...
#include <netinet/in.h>
Data Fields | |
sa_family_t | sin6_family |
Family for the socket. | |
in_port_t | sin6_port |
Port for the socket. | |
uint32_t | sin6_flowinfo |
Traffic class and flow information. | |
struct in6_addr | sin6_addr |
Address for the socket. | |
uint32_t | sin6_scope_id |
Set of interfaces for a scope. | |
Structure used to store an IPv6 address for a socket.
This structure is the standard way to set up addresses for sockets in the AF_INET6 address family. Generally you will not send one of these directly to a function, but rather will cast it to a struct sockaddr.
struct in6_addr sockaddr_in6::sin6_addr |
Address for the socket.
Must be in network byte order.
sa_family_t sockaddr_in6::sin6_family |
Family for the socket.
Must be AF_INET6.
uint32_t sockaddr_in6::sin6_flowinfo |
Traffic class and flow information.
in_port_t sockaddr_in6::sin6_port |
Port for the socket.
Must be in network byte order.
uint32_t sockaddr_in6::sin6_scope_id |
Set of interfaces for a scope.