KallistiOS git master
Independent SDK for the Sega Dreamcast
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VMU FS Directory entries, 32 bytes each. More...
#include <dc/vmufs.h>
Data Fields | |
uint8 | filetype |
0x00 = no file; 0x33 = data; 0xcc = a game | |
uint8 | copyprotect |
0x00 = copyable; 0xff = copy protected | |
uint16 | firstblk |
Location of the first block in the file. | |
char | filename [12] |
Note: there is no null terminator. | |
vmu_timestamp_t | timestamp |
File time. | |
uint16 | filesize |
Size of the file in blocks. | |
uint16 | hdroff |
Offset of header, in blocks from start of file. | |
uint8 | dirty |
See header notes. | |
uint8 | pad1 [3] |
All zeros. | |
VMU FS Directory entries, 32 bytes each.
uint8 vmu_dir_t::copyprotect |
0x00 = copyable; 0xff = copy protected
uint8 vmu_dir_t::dirty |
See header notes.
char vmu_dir_t::filename[12] |
Note: there is no null terminator.
uint16 vmu_dir_t::filesize |
Size of the file in blocks.
uint8 vmu_dir_t::filetype |
0x00 = no file; 0x33 = data; 0xcc = a game
uint16 vmu_dir_t::firstblk |
Location of the first block in the file.
uint16 vmu_dir_t::hdroff |
Offset of header, in blocks from start of file.
uint8 vmu_dir_t::pad1[3] |
All zeros.
vmu_timestamp_t vmu_dir_t::timestamp |
File time.