KallistiOS git master
Independent SDK for the Sega Dreamcast
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Virtual framebuffer for the VMU. More...
#include <vmu_fb.h>
Data Fields | |
uint32_t | data [VMU_SCREEN_WIDTH] |
Private framebuffer pixel data. | |
Virtual framebuffer for the VMU.
This object contains a 48x32 monochrome framebuffer. It can be painted to, or displayed on one the VMUs connected to the system, using the API below.
uint32_t vmufb_t::data[VMU_SCREEN_WIDTH] |
Private framebuffer pixel data.