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Independent SDK for the Sega Dreamcast
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mouse.h
Go to the documentation of this file.
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/* KallistiOS ##version##
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dc/maple/mouse.h
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(C)2000-2002 Jordan DeLong and Megan Potter
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*/
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/** \file dc/maple/mouse.h
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\brief Definitions for using the mouse device.
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\ingroup mouse
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This file contains the definitions needed to access the Maple mouse type
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device.
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\author Jordan DeLong
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\author Megan Potter
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*/
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#ifndef __DC_MAPLE_MOUSE_H
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#define __DC_MAPLE_MOUSE_H
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#include <sys/cdefs.h>
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__BEGIN_DECLS
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#include <stdint.h>
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/** \defgroup mouse Mouse
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\brief Driver for the Dreamcast's Mouse Input Device
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\ingroup peripherals
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*/
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/** \defgroup mouse_buttons Buttons
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\brief Masks for the buttons on a mouse
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\ingroup mouse
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These are the possible buttons to press on a maple bus mouse.
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@{
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*/
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#define MOUSE_RIGHTBUTTON (1<<1)
/**< \brief Right mouse button */
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#define MOUSE_LEFTBUTTON (1<<2)
/**< \brief Left mouse button */
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#define MOUSE_SIDEBUTTON (1<<3)
/**< \brief Side mouse button */
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/** @} */
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/** \brief Mouse center value in the raw condition structure.
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\ingroup mouse
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*/
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#define MOUSE_DELTA_CENTER 0x200
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/** \cond */
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typedef
struct
{
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uint16_t buttons;
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uint16_t dummy1;
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int16_t dx;
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int16_t dy;
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int16_t dz;
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uint16_t dummy2;
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uint32_t dummy3;
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uint32_t dummy4;
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} mouse_cond_t;
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/** \endcond */
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/* More civilized mouse structure. There are several significant
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differences in data interpretation between the "cooked" and
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the old "raw" structs:
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- buttons are zero-based: a 1-bit means the button is PRESSED
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- no dummy values
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Note that this is what maple_dev_status() will return.
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*/
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/** \brief Mouse status structure.
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\ingroup mouse
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This structure contains information about the status of the mouse device,
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and can be fetched with maple_dev_status().
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\headerfile dc/maple/mouse.h
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*/
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typedef
struct
{
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/** \brief Buttons pressed bitmask.
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\see mouse_buttons
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*/
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uint32_t
buttons
;
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/** \brief X movement value */
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int
dx
;
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/** \brief Y movement value */
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int
dy
;
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/** \brief Z movement value */
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int
dz
;
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}
mouse_state_t
;
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/* \cond */
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/* Init / Shutdown */
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void
mouse_init(
void
);
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void
mouse_shutdown(
void
);
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/* \endcond */
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__END_DECLS
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#endif
/* __DC_MAPLE_MOUSE_H */
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mouse_state_t
Mouse status structure.
Definition
mouse.h:81
mouse_state_t::dz
int dz
Z movement value.
Definition
mouse.h:94
mouse_state_t::dy
int dy
Y movement value.
Definition
mouse.h:91
mouse_state_t::dx
int dx
X movement value.
Definition
mouse.h:88
mouse_state_t::buttons
uint32_t buttons
Buttons pressed bitmask.
Definition
mouse.h:85
kernel
arch
dreamcast
include
dc
maple
mouse.h
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