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Independent SDK for the Sega Dreamcast
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mouse_state_t Struct Reference

Mouse status structure. More...

#include <dc/maple/mouse.h>

Data Fields

uint32_t buttons
 Buttons pressed bitmask.
 
int dx
 X movement value.
 
int dy
 Y movement value.
 
int dz
 Z movement value.
 

Detailed Description

Mouse status structure.

This structure contains information about the status of the mouse device, and can be fetched with maple_dev_status().

Field Documentation

◆ buttons

uint32_t mouse_state_t::buttons

Buttons pressed bitmask.

See also
Buttons

◆ dx

int mouse_state_t::dx

X movement value.

◆ dy

int mouse_state_t::dy

Y movement value.

◆ dz

int mouse_state_t::dz

Z movement value.


The documentation for this struct was generated from the following file: