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Independent SDK for the Sega Dreamcast
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vmu_hdr_t Struct Reference

Final VMU package type. More...

#include <dc/vmu_pkg.h>

Data Fields

char desc_short [16]
 Space-padded short description.
 
char desc_long [32]
 Space-padded long description.
 
char app_id [16]
 Null-padded application ID.
 
uint16 icon_cnt
 Number of icons.
 
uint16 icon_anim_speed
 Icon animation speed.
 
uint16 eyecatch_type
 Eyecatch type.
 
uint16 crc
 CRC of the file.
 
uint32 data_len
 Payload size.
 
uint8 reserved [20]
 Reserved (all zero)
 
uint16 icon_pal [16]
 Icon palette (ARGB4444)
 

Detailed Description

Final VMU package type.

This structure will be written into the file itself, not vmu_pkg_t.

Field Documentation

◆ app_id

char vmu_hdr_t::app_id[16]

Null-padded application ID.

◆ crc

uint16 vmu_hdr_t::crc

CRC of the file.

◆ data_len

uint32 vmu_hdr_t::data_len

Payload size.

◆ desc_long

char vmu_hdr_t::desc_long[32]

Space-padded long description.

◆ desc_short

char vmu_hdr_t::desc_short[16]

Space-padded short description.

◆ eyecatch_type

uint16 vmu_hdr_t::eyecatch_type

Eyecatch type.

◆ icon_anim_speed

uint16 vmu_hdr_t::icon_anim_speed

Icon animation speed.

◆ icon_cnt

uint16 vmu_hdr_t::icon_cnt

Number of icons.

◆ icon_pal

uint16 vmu_hdr_t::icon_pal[16]

Icon palette (ARGB4444)

◆ reserved

uint8 vmu_hdr_t::reserved[20]

Reserved (all zero)


The documentation for this struct was generated from the following file: