KallistiOS git master
Independent SDK for the Sega Dreamcast
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VMU Packaging functionality. More...
Go to the source code of this file.
Data Structures | |
struct | vmu_pkg_t |
VMU Package type. More... | |
struct | vmu_hdr_t |
Final VMU package type. More... | |
Macros | |
#define | VMUPKG_EC_NONE 0 |
No eyecatch. | |
#define | VMUPKG_EC_16BIT 1 |
16-bit ARGB4444 | |
#define | VMUPKG_EC_256COL 2 |
256-color palette | |
#define | VMUPKG_EC_16COL 3 |
16-color palette | |
Functions | |
int | vmu_pkg_build (vmu_pkg_t *src, uint8 **dst, int *dst_size) |
Convert a vmu_pkg_t into an array of uint8s. | |
int | vmu_pkg_parse (uint8 *data, vmu_pkg_t *pkg) |
Parse an array of uint8s into a vmu_pkg_t. | |
VMU Packaging functionality.
This file provides declarations for managing the headers that must be attached to VMU files for the BIOS to pay attention to them. This does not handle reading/writing files directly.